AI Insights · Timothy · April 2022
Top 5 Wild West Games on Android in Latin America in Q1 2022
Discover the performance of the top 5 Wild West games on Android in Latin America during Q1 2022, based on data from Sensor Tower.
Throughout the first quarter of 2022, the top Wild West-themed games on the Android platform in Latin America showcased interesting trends in downloads, revenue, and active users. Here's a closer look at the performance of these top 5 games.
West Gunfighter from Candy Mobile saw a notable peak in weekly downloads at approximately 85K in late January, though it tapered off to around 62K by the end of March. The game's weekly revenue remained relatively stable, fluctuating between $33 and $57. Weekly active users hovered around 257K at the start of the quarter, peaking at 300K in late January before declining to about 231K by the end of March.
Western Sniper: Wild West FPS by CASUAL AZUR GAMES experienced a significant drop in weekly downloads, starting at around 75K and falling to approximately 44K by the end of March. Despite minimal revenue, weekly active users showed a recovery from 46K in early February to nearly 59K by the end of March.
Gumslinger from Itatake demonstrated steady weekly revenue, peaking at $255 in late February. Weekly downloads fluctuated, peaking at about 21K at the end of January, and then gradually declining to around 13K by the end of March. Weekly active users saw a peak of 37K in mid-February, before dropping to 27K by the end of March.
Westland Survival: Cowboy Game by Helio Games showed a steady increase in weekly revenue, reaching approximately $4K in early March. Weekly downloads peaked at about 21K in early February, before settling at around 11K by the end of March. The game maintained a strong weekly active user base, peaking at 80K in early February and then declining to about 53K by the end of March.
Six-Guns: Gang Showdown from Gameloft SE had stable weekly downloads, starting at around 5.1K and ending at approximately 5.4K by the end of March. Weekly revenue fluctuated between $67 and $157. The game’s weekly active users started at around 9.7K, peaking at 11.7K in mid-January, and then stabilizing at around 9.9K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.